Me and my antics …did some rapping at the International Communication Association conference in Japan.
“I started to stand on my board while I was teaching, probably in 2014,” assistant professor Ratan said. “I realized it made me have more fun while I was teaching.”
Ratan’s passion for skateboarding was sparked one evening while walking with his family on the Venice Beach boardwalk in Los Angeles, where he was working on getting his doctorate degree.
ARE GIRL GAMERS REALLY WORSE THAN GUYS?By Nick Fouriezos
WHY YOU SHOULD CARE: Because false stereotypes in gaming can lead to fewer girls in STEM, too.
Belinda Van Sickle was scared. What had started as an online debate over media ethics in video game journalism had erupted into a visceral campaign of harassment toward women in the industry. Threats to dox, rape or even murder were consolidated by certain gamers under the Twitter hashtag #GamerGate. It got so bad that Van Sickle, executive director of Women in Games International, bought motion-detector lights for her home and added multilevel password security to all her financial sites. Even today, two years later, Van Sickle says she sees how the controversy hurt the recruitment of female gaming pros, and the episode fueled perceptions of rampant sexism throughout the gaming world. “It was a scary time for the industry, and it really hasn’t ended,” Van Sickle told OZY. “If you were on the fence about staying, this pushed you over the edge.”
The misogyny that boiled over then, and simmers today, has many roots, but much of it stems from the idea that women are impostors. Never mind that there are more adult women playing games than teenage-and-younger boys, according to the Entertainment Software Association’s 2016 report. Demographics aside, the assumption that women are less suited for gaming is on shaky scientific ground. Sorry to tell you, boys, but …
Date & Time: October 24, 2015 – 10:00am to 4:00pm
Location: Hatcher Graduate Library Gallery Space, Room 100
Event Type: Symposium
In the past few years, issues of gender have become prominent in the discussion around gaming, both as relates to the games themselves and in the larger gaming culture. This symposium aims to critically engage these ongoing narratives, explore how gaming culture can impact broader social spheres, and indicate how gender relations in gaming can be improved going forward through two keynote talks, a series of roundtable discussions, a panel discussion of student gamers, and a game gallery of significant texts. Attendees can expect to participate heavily throughout the day and leave with a deeper understanding of game culture, its social significance, and what its future might entail.
Participation in the symposium is FREE! However, space is limited, so in order to attend you must pre-register using this registration form.
Lunch will be provided.
Rabindra (Robby) Ratan, assistant professor, Department of Media & Information, Michigan State University
“Avatars for Empowerment: A research trajectory aimed toward reducing social disparity in education through avatar use”
Adrienne Shaw, assistant professor, Department of Media Studies and Production, Temple University
“Representation Matters: Reframing arguments for diversity in digital games”
Sponsored by: University of Michigan Library Computer & Video Game Archive; University of Michigan Library Diversity Council; University of Michigan Institute for Humanities; Ann Arbor District Library.
CAS News, May 19 2015
“Rabindra “Robby” Ratan, Assistant Professor in the Department of Media and Information, is the recipient of the 2015 Michigan State University AT&T Award of Excellence for Best Blended Course for his Science Fiction, Communication & Technology course, TC 401, which examines the ways in which science fiction portrays the use of communication technologies…”