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My research focuses primarily on the psychological experience of media use, with an emphasis on video games and other interactive environments (e.g., virtual worlds, the road) that include mediated self-representations (e.g., avatars, automobiles). I am particularly interested in how different facets of mediated self-representations (e.g., gender, self-concept) influence the psychological experience of media use, and how different facets of this psychological experience (e.g., embodiment, identification) affect a variety of outcomes, including cognitive performance, learning, health-related behaviors (e.g., food choice, driving aggression), and prejudicial/prosocial attitudes. My work also emphasizes the social implications of video games, especially with respect to gender and race-related disparities in meaningful contexts outside of the gaming environment (e.g., STEM fields).
I have over 20 peer-reviewed articles in venues such as Media Psychology, the Journal of Computer-Mediated Communication, Communication Research, Computers in Human Behavior, Games and Culture, The Information Society, Sex Roles, Body Image, PsychNology, New Media & Society, CSCW, and HICSS.