Research overview:

(More recent happenings related to my research are here)

My research focuses primarily on the psychological experience of media use, with an emphasis on video games and other interactive environments (e.g., virtual worlds, the road) that include mediated self-representations (e.g., avatars, automobiles). I am particularly interested in how different facets of mediated self-representations (e.g., gender, self-concept) influence the psychological experience of media use, and how different facets of this psychological experience (e.g., embodiment, identification) affect a variety of outcomes, including cognitive performance, learning, health-related behaviors (e.g., food choice, driving aggression), and prejudicial/prosocial attitudes. My work also emphasizes the social implications of video games, especially with respect to gender and race-related disparities in meaningful contexts outside of the gaming environment (e.g., STEM fields).

I have over 20 peer-reviewed articles in venues such as Media Psychology, the Journal of Computer-Mediated Communication, Communication Research, Computers in Human Behavior, Games and Culture, The Information Society, Sex Roles, Body Image, PsychNology, New Media & Society, CSCW, and HICSS.