My goal — in research and generally — is to make a positive impact on our society.
Toward this end, I enjoy sharing my research and other scholarly messages publicly with research communities and at public talks (e.g., TedX MSU). I also conduct interviews with news media, write op-ed pieces (e.g., on gaming toxicity), and host the SPARTIE-cast podcast. Posts with specific news articles and podcast episodes can be found on the SPARTIE-lab website.
Here are some titles of talks/keynotes I have given:
- “The Proteus Effect: From theory to avatarification”
- “Experiences of Human-Machine Interaction, Applied”
- “From Avatars to Avacars: Vehicles of self for automotive UX”
- “Avatar Psychology: Matters of Mediated Self-Representations, from Digital Characters to Automobiles”
- “Fortnite Decoded”
- “Addressing the Gender Equity in Games Problem through Avatars”
- “Understanding Avatars: The real implications of mediated selves”
- “Video Games are Good for your Brain: Why stop some people from playing?”
- “Gender, Games, and Avatars: A discussion of how and why videogames are not fulfilling their potential to reduce social disparity”
- “Avatars for Empowerment (in Education): A case for promoting social equality in education through avatar use”
I am happy to field inquiries about speaking/interviews: firstname.lastname@example.org.